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I just want to modify the composition of the camera.

But i Press ctrl+alt+0 to explodes My character

here is a video that shows the problem: https://youtu.be/0UgAtkNy1dE

here is the .blend file: https://www.dropbox.com/s/2k9mj85dm8ok3ha/perona06_02%20af%20%20with%20automatic%20weights.blend?dl=0

enter image description here enter image description here

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  • $\begingroup$ Do you have anything parented to the camera? Does manually moving or rotating the camera (rather than Ctrl+Alt+0) also cause the issue? $\endgroup$ – Rich Sedman Oct 25 '18 at 15:45
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In the Properties panel > Scene > Scene > Camera, switch back the dropdown menu to Camera

enter image description here

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The problem is that you have inadvertently set part of your mesh to act as the active camera. This can be easily done by selecting an object and pressing Ctrl+Numpad0 - and it means that when you are trying to move the “active camera” it is pulling your mesh and rig apart, causing the distortion.

To resolve this simply select your actual camera and press Ctrl+Numpad0 to set that as the current active camera. Ctrl+Alt+Numpad0 should now be back to moving your actual camera rather than the mesh.

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