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I'm making a Ferris wheel. I want my single mesh to rotate in same shape. I array and with the empty I rotated its going in different direction.

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Any suggestion on how to rotate the same shape?

I want to rotate 12 meshes this way

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Or.. using Dupliverts

  • Ensure the origin of your gondola is at the point you want to be attached to the wheel.
  • Create a 9-sided circle
  • Select the gondola, then the circle, and CtrlP parent the gondola to the circle
  • In the Circle's Object Properties > Duplication panel, check 'Verts' and uncheck 'Rotation'

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As mentioned before, if you want to make the duplicates real, use CtrlShiftA.

This answer doesn't cover how to rig the wheel so when it's rotated, the gondolas swing independently, but I guess that's another question.

EDIT: having read @moonboots' answer... all you have to do to rig it is keep the hierarchy when you make the duplis real (you're given that option), and apply his 'Limit Rotation' constraint.

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you could do it using DupliFrames. At the end, if you want to make each object independent, press ctrl shift A, and to make each object independent press U > Object & Data.

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    $\begingroup$ Aww cmon, I had such a nice answer prepared already ;-) $\endgroup$ – Ignatiamus Oct 25 '18 at 7:59
  • $\begingroup$ oh sorry, post it anyway ;) $\endgroup$ – moonboots Oct 25 '18 at 8:24
  • $\begingroup$ No problem at all. Was nearly the same anyway. $\endgroup$ – Ignatiamus Oct 25 '18 at 8:32
  • $\begingroup$ Well, you've taught me something today .. using a Limit Rotation constraint on top of a child relationship is a very different way of doing things than I have been used to in other applications... $\endgroup$ – Robin Betts Oct 25 '18 at 8:45

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