I’m fairly new to Blender and modeling in general, and I’m running into trouble with running simulations (smoke, fire, liquid, etc). I’m trying to produce simulations to be used in a projection mapping project.
I’ve set up a smoke domain around a model I’ve made from an architectural drawing of a wall. The goal is to place emitters in the wall, and have the wall contain the smoke. I’ve set the wall to be a collision object, however, the smoke seems to ignore the wall entirely, filling up the entire domain containing the wall. This problem also occurs when I attempt a fluid simulation as well.
I’m coming up blank with explanations for this, and wondering if I have produce the actual model itself in an incompatible way. I am able to set up working simulations with basic spheres/etc with the same methods. Am I missing something? File below: