This is not Blender specific, I apologize I don't think this should be posted here (maybe meta) but BA wasn't much help, I thought adding a bounty will get me an answer (will add 50 when it lets me).
Any mods pls feel free to delete or do what you wish with this post.
I have researched and looked at many tutorials but I feel like EVERYONE is doing it "wrong".
When texture painting, every tutorial has you painting in the highlights and shadows (folds in clothing, cracks etc), wouldn't painting an "albedo" map be the "correct" way? If the camera is rotating around the character, wouldn't things look off if the highlights and shadows were already painted in? Shouldn't those be dynamic and let the normal and bump handle all that?
Am I wrong in my thinking or am I missing something obvious?
I am trying to make this a Blender specific question so it doesn't get flagged but I can't so :P
I am hoping one of the veterans could drop me a comment or something since I cant find answers anywhere else.