I have some meshes that slightly overlap in a couple of places and I'm using Blender's soft body physics to separate the meshes in the places that they overlap.
I use dynamic paint to weight the vertices from one mesh that overlap with the second mesh. These weights are then used for the soft body goal with default 1 so that only the vertices within or close to the other mesh will actually move.
My problem is that the simulations are slow, because they still take into account all of the vertices even when most of them can't move.
So, finally, my question. Is there any way to exclude certain vertices from the physics simulations, so that they will be completely ignored?