I was following the tutorial for making a basic rpg character and armor for that character (video for reference: https://www.youtube.com/watch?v=rzau6SFcNOk&t=665s). As I was going through it, I saw that my armor on the model was doing some weird stretching and I thought it might have something to do with weight painting and that helped a little bit but I am still having the stretching issue. Please let me know if you have any ideas to correct this issue.


enter image description here

  • $\begingroup$ please share your file: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Oct 23, 2018 at 7:23
  • $\begingroup$ Sorry. I didn't save the original file with the leg armor problem but I ran into a similar situation with armor on the arm and have edited the post accordingly. I have also attached the file with the problem in question. $\endgroup$ Commented Nov 5, 2018 at 4:22

1 Answer 1

  • First of all apply the Mirror modifier, otherwise every change you make on a side will be mirrored on the other side.
  • Try to correct the weight painting: Let your armature in Pose mode, in the Properties panel > Data > Skeleton > put it in Rest pose.
  • Switch your coat mesh to Weight Paint mode, select a bone and try to correct its influence with a brush, move and rotate the bone to test the influence. Do the same thing for the body.
  • To give some more precise corrections use the Vertex Groups assignments in the Properties panel > Data > Vertex Groups.
  • If you still see skin through the coat you can either: Use a Mask modifier to mask this part of the skin / delete this part of the skin mesh / use a Mesh Deform modifier as explained in these videos: https://www.youtube.com/watch?v=imhTnlKrTOY or https://www.youtube.com/watch?v=P6s9H8xX7YA
  • $\begingroup$ I've tried using the weight painting but it doesn't seem to fix the single vertex that's causing the problem then again I am still new to blender so I'm not sure if I am doing it wrong. I'll try to learn and figure out vertex groups and see if that will fix it. I'm curious as to how a few vertices even got to this point and why they are acting the way they are. So frustrating. $\endgroup$ Commented Nov 14, 2018 at 6:01

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .