I have a tree mesh with the following structure:
• a base mesh ("tree.002") for the trunk and largest branches, with a hair particle system
• a twig mesh ("branchmesh") instanced to the above particle system, with its own hair particle system
• a leaf mesh ("leaf") instanced to the twig's system

This all seems to work out nicely in the viewport, but when I go to render, many of my leaves are missing (though all the twigs seem to appear).

My leaves have double sided normals and both instance modifiers have "show particles when:" alive, unborn, and dead activated

Below you can see a snapshot of the render with a corresponding section of the viewport that shows just how few of my leaves are rendering.

What am I missing?

Screenshot of missing leaves


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.