So Im trying to render a ship inside a bottle with ocean and foam. The particles in this project are supposed to be foam on the ocean. To only render the fluid inside the bottle I used an boolean modifier. I tried to do the same for the particles but I guess as there are 440k particles it takes way to much resources and blender crashes trying to calculate it. So my question is: is there another way to render particles only inside a particular object? I couldnt really find an answer anywhere online or in the documentation of blender.