I use Blender to create my 3D models for my Android app that uses OpenGL ES. The default output format for a Wavefront file (.obj) is not compatible with my Wavefront file parser. How do I get Blender to output a Wavefront file that has the following elements:
- All Verticies and Faces (faces as triangles, not quads)
- Texture coordinates (UV Mapped)
- Preprocessed Normals