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I have the following setup: enter image description here

The black rectangle is my light source, the gray panel is the rendered panel. How can I distribute the light in an equal mode on the panel?

I'm using Cycles in Blender 2.79

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  • $\begingroup$ If you want your gray panel to be evenly lit, I think you should make it an emission material and remove all the lights from the scene. $\endgroup$
    – AshKB
    Oct 20 '18 at 14:35
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Use a sun lamp pointing directly downwards, and set a non-glossy material for your wooden plane, e.g. a simple diffuse one: setup

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You could also increase the size of the lamp such that it is much larger than the gray panel

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