I'm pretty new to blender, and I followed this tutorial on how to make poly hair using bezier curves. The problem is, I want to make cc for the Sims 4, and I need to place a texture on my mesh. And I have no idea how to do it. I've tried to convert the bezier to mesh, then UV unwrapping, but it has too many polys and it gets messy. Could anyone help me out? (In case it's easier this way: I have Autodesk Maya 2018 aswell)

  • $\begingroup$ could you please show some screenshots? $\endgroup$ – moonboots Oct 20 '18 at 7:12
  • $\begingroup$ I'm so dumb, sorry! I just uploaded some, if you need more I'll upload them right away $\endgroup$ – Raccooned Oct 20 '18 at 7:30

So you have 2 questions: too many polys in your mesh and how to unwrap it. Here is how I would do it:

enter image description here

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  • $\begingroup$ Thank you so much for you helpful and quick answer, it worked perfectly! $\endgroup$ – Raccooned Oct 20 '18 at 8:46

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