I'm pretty new to blender, and I followed this tutorial on how to make poly hair using bezier curves. The problem is, I want to make cc for the Sims 4, and I need to place a texture on my mesh. And I have no idea how to do it. I've tried to convert the bezier to mesh, then UV unwrapping, but it has too many polys and it gets messy. Could anyone help me out? (In case it's easier this way: I have Autodesk Maya 2018 aswell)
1 Answer
So you have 2 questions: too many polys in your mesh and how to unwrap it. Here is how I would do it:
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$\begingroup$ Thank you so much for you helpful and quick answer, it worked perfectly! $\endgroup$ Oct 20, 2018 at 8:46