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The game I'm working on involves the enemy following the player through rooms; however, when I add a Navigational Mesh for the enemy, the mesh doesn't pass through the rooms, so the enemy is stuck inside one room. Is there a way to make the Navigational Mesh large enough for the enemy to transition from one room to the other? Example image

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I guess this is the solution to your problem!

https://i.stack.imgur.com/4NYNS.png

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