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I created a 3d duck with png alpha feathers. I merged feathers to the body of the duck. Cycles rendered preview is cool but when I export the feathers take the unalpha texture of the body (not of the feathers) bird wrong bird

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    $\begingroup$ Could You provide the scene file? I have to see the setup buddy... $\endgroup$ – Jan Matys Oct 19 '18 at 21:17
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    $\begingroup$ Also, where are you exporting it to? $\endgroup$ – Lee Oct 19 '18 at 21:21
  • $\begingroup$ Welcome, Paolo Bertolotto.Could you upload the file for analysis? Use this link: blend-exchange.giantcowfilms.com $\endgroup$ – LeoNas Oct 20 '18 at 1:53
  • $\begingroup$ Ok, I uploaded the blend file, I'm a beginner, there should be some errors. I export the png file onto my hdd via cycles render $\endgroup$ – Kay90 Oct 20 '18 at 6:59
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I am not too sure what you mean with the last 11 words...

Next time you upload a scene, especially if the topic is the textures, please import the textures into the file with "File -> External Data -> Pack all into .blend". I looked at the unwrap of a single feather and depending on your texture, this could be broken (besides from the triangulation, which is weird but not causing the problem, you are unwrapping a rectangular shape to a square):enter image description here

Also please state to which format you are exporting. Could be that, as you got 25 different materials on that duck, the file format does not support that? (Which doesnt seem to be the case here, just a thing to think about)

And last but not least, you have serious troubles with your normals, as you can see on the right wing: enter image description here

(PLEASE DONT DOWNVOTE ME, THIS MESSAGE IS TOO LONG FOR A COMMENT, I KNOW ITS NOT AN ANSWER AS IS, BUT I WANTED TO POINT ALL THAT STUFF OUT)

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  • $\begingroup$ Ok great, about normals, I have feathers on both parts of both wings, do they have to face the extern? I reuploaded the .blend file! $\endgroup$ – Kay90 Oct 20 '18 at 10:55

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