I'm new to Blender and this site, so I apologize in advance if I'm not following any of the proper etiquette. I'm no artist, but I'm trying to learn Blender so that I have some programmer art for me to work around in Unity.

I followed a tutorial for making a basic human model, I rigged it with rigify, and now I'm starting to export it following yet another tutorial. The thing is, when I was trying to rig the model, I couldn't get the model to go transparent so that I could see the bones inside the model. Eventually, I managed to get it into wireframe mode, but I can't get it back into solid mode.

It's probably just a display thing and not a property of the model itself, but I want to be sure. I'm looking at the display options under the "Figure" pane in Blender, and none of the Display check boxes are checked, including the one that says "Wire". I don't want to import a plain wireframe model into Unity, and even if that doesn't happen, this is functionality of Blender that I should really know anyway, so I'd appreciate any help that anyone has to offer. If necessary, I can upload the .blend file, but I'm not sure what site people would prefer that I upload it to.

  • $\begingroup$ Welcome to the site :) The blendfile would be helpful.. pasteall.org/blend is a convenient blender-specific hosting service. $\endgroup$
    – gandalf3
    Jun 8 '14 at 21:45
  • $\begingroup$ Did you try 'Z' to toggle wireframe/solid? $\endgroup$
    – stacker
    Jun 8 '14 at 21:58
  • $\begingroup$ @gandalf3 Here is the file. $\endgroup$
    – user4776
    Jun 8 '14 at 22:01
  • $\begingroup$ @stacker Yes, but it seemed to be toggling the wireframe of the bones in the armature, even though I had the model selected and not the rig. $\endgroup$
    – user4776
    Jun 8 '14 at 22:02

You have the maximum draw type of the mesh set to wire in Object > Display:

enter image description here

This setting limits the drawing of that object to a wireframe, regardless of other settings (it shouldn't have any affect on exporting).

Set it to textured or solid to see the faces.

  • $\begingroup$ Thanks. That did it. I'll get the hang of this thing some day. $\endgroup$
    – user4776
    Jun 8 '14 at 22:15

I know this is an old thread, but it’s still coming up in Google searches, so I thought I’d add another possible solution. I had this problem today. I found that it was because I previously used the View Align to object and then toggled between perspective and orthographic view (“5”). I then went about modelling, zooming, orbiting etc without taking it out of orthographic mode. Blender forces the model to be wireframe in this orthographic mode. Hitting the 5 key after I had orbited or paned the view didn’t take it out of orthographic mode, until I re-aligned the view again.

Had me stumped for a while too.

Cheers, hope this helps others.


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