I'm currently making a low poly desert island for college, which has a volcano and smoke that emits from the top. I've set up a cone at very top facing down, which works as a collider, so the smoke plumes outwards. Usually it works fine, and I've baked it, but occasionally I'll play the animation and it no longer works. Any idea why this is?
Surely if the first one has been baked like that, it'll always be like that...? Unless I'm misunderstanding the purpose and function of baking... I only have to change something slightly and then it goes straight up like in image 2.
Also, when rendering out, or previewing the animation, is there a way of getting the smoke to play without having to see the Domain?