I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k.
I wouldn't really mind it, but I additionally have a text file with segmentation where vertex groups are assigned to body parts,
"right_hand: 0, 1, 2, ... , 193; left_hand: 194, 195, ... , 435; ..."
So, when I load the model(with Assimp btw) in my app and try to render segmentation, almost all the vertices are wrong.
Do you guys have any thoughts about it?
Oh and one last thing, when I import the model back to Blender, the vertex count becomes ~6k again and everything works fine(textures,normals, e.t.c) just like before.