Im trying to sculpt a monster in blender and i do not know how to add detail to it. It looks very blocky when using clay brushes etc. Do i need to subdivide my object for more triangles? thanks.

what i've done so far

  • $\begingroup$ also how do i make parts more sharp for example if i were to do scales on it $\endgroup$ – user1895214 Oct 16 '18 at 13:51

Dyntopo (adaptive sculpting) is the option to use to add detail without being constrained by the underlying mesh topology. As I can see from your screenshot, you are already using it.

Be aware of the Dyntopo option: "Relative detail". It makes the stroke detail dependent on the zoom level: «Zoom out big details, zoom in small fine details». So... just try zooming in!

There are other possible options, that you might find more suitable for you. For instance, "Brush detail": «You can increase and lower topology by simply resizing the brush itself».

Have a look at the manual for details about all the Adaptive Sculpting options: link to the manual.

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  • $\begingroup$ Maybe mention alternative to relative, like constant for example.. I'm being picky but it's Dyntopo not Dynotopo. $\endgroup$ – Neil Oct 17 '18 at 19:37
  • $\begingroup$ not picky but completely justified! I fixed it. as for suggesting alternatives: there are plenty of options (I mentioned one) and I just wanted to point in the right direction, for that reason I included a link to the manual $\endgroup$ – Nicola Sap Oct 17 '18 at 19:47

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