I need to render a world position pass in Blender to check if my idea is correct. I found solution that uses an emissive material and geometry node to render position as colors: How to render world position pass
When I render the scene presented below:
I get this result:
The image seems to look fine, but when I check the values with the image view something's wrong.Each cube is size of 2 and spacing is equal 1. Cubes are translated in x direction and the first-left one is placed in origin. I assume then that the first-right cube should have values of R component within the range 12-14. Intead of that values are around 2.7. What do I do wrong?
I did everything as Martin recommended. Anyway I still have same problem:
I attach the .blend file where the problem occurs. I will be very grateful if you find the problem: https://drive.google.com/file/d/1bMnmEB9-j2OQllZKqfwwWkgx2ZlvTFx3/view?usp=sharing