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Hi, does anyone know how I can move the end bone?

The bone only rotates or scales depending on the connected checkbox.

File here:

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You need to create a controller bone that will control your IK:

  • Create a bone from the last one and deparent it with alt P.
  • Deactivate the Deform option of this bone so that this bone won't deform the mesh of your object when you'll parent it to the armature.
  • Choose this new bone as the Target of your IK bone.
  • Move the controller, the bones will follow.

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  • $\begingroup$ Thank you, that did the trick. You saved my life. $\endgroup$ – Angerboy Oct 16 '18 at 9:24

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