1
$\begingroup$

In the picture below I am moving the higlighted cube to the left along y and have closest vertex snapping enabled. This is in object mode. As you can see, Blender has circled the vertex that it is snapping to but has automatically selected the top left vertex of the translating cube as the vertex from which to snap.

How can I instead select the vertex pointed at by the red arrow to be the one that is snapping to the circled destination vertex? Sometimes this seems to change automatically, but I can't find a setting or any documentation on how to do this.

enter image description here

$\endgroup$
1
  • 3
    $\begingroup$ Closest selects the closest vertex before the transformation.To specify which vertex you are snapping from, use 'active' and ensure that vertex is made active by being the last selected. $\endgroup$ Oct 14 '18 at 23:03
1
$\begingroup$

Although I do not know exactly how to do it the way you are asking, I do know of a way that should make it snap to the correct vertex. Move the highlighted cube to the far left of the other object. When you choose to snap then, it will choose the closest vertex, which would then be the right one, as said by @Robin Betts.

$\endgroup$
4
  • 1
    $\begingroup$ Please don't use the answer part for comments. Thanks $\endgroup$
    – lemon
    Nov 29 '20 at 7:21
  • $\begingroup$ This is an answer, not a comment. $\endgroup$
    – RBlong2us
    Nov 29 '20 at 7:22
  • $\begingroup$ ok, sorry, I read it too fast. (fyi the downvote is not from me) $\endgroup$
    – lemon
    Nov 29 '20 at 7:24
  • 1
    $\begingroup$ :D thx for the comment $\endgroup$
    – RBlong2us
    Nov 29 '20 at 7:24

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.