Today I came across a strange problem: a material just won’t render, model is just white! Object is showing up textured in the 3D viewport with “Material shading” enter image description here , but it’s completely white in the render enter image description here

Render engine is Cycles. Nodes are used. Object has a single UV, so UV is not the problem.

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    $\begingroup$ Can you please edit your question to include: what rendering engine are you using? (Cycles, Blender Internal or other), how have you set up the material? does it use nodes? If you can, uploading a file to blend-exchange.giantcowfilms.com will help us help you more effectively! $\endgroup$ – Nicola Sap Oct 14 '18 at 15:47
  • $\begingroup$ @Nicola Sap Done!:) $\endgroup$ – blablaalb Oct 14 '18 at 16:08

In your node setup you are connecting color outputs and BSDF inputs. Cycles is not meant to work like that (hence there is no rendered material). The viewport will still show something, because it is an approximation which evaluates nodes differently.

  • Connect color outputs with color inputs.
  • Connect BSDF outputs with BDSF inputs.

You can use either method to create your setup. Color outputs can be mixed with a MixRGB node and BSDF outputs can be mixed with the Mix Shader node.

node setup


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