I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh.
My inclination was to do some dyntopo sculpting and alteration in the higher poly in order to achieve the finer details before texturing.
I believe I don't have any pre-render optimization settings set. Oftentimes when I undo (something I do often when sculpting), the wait for the undo result is between 10-30 seconds, and thus throws off the pace.
Any way for lower spec computers to better handle higher poly meshes, particularly in sculpt mode?