I created a UV Sphere with a collision and soft body on it but I don't know how to export it to Unity so I can see the same result as in Blender. I first exported it in .fbx file and I added a mMesh collider and a rigid body on Unity but when the sphere falls down it seems like a marble, no animation involved.

So I wonder how can I fix it so that I'm able to get the same animation in Unity?

Here is the .blend file, maybe I'm missing something.

Also, is it possible to export also animation with keyframes?

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