I tend to forget to add/substract delta frames to these ranges when moving keyframes on the timeline. Especially when there is a lot of objects with such option.

Typical situation is when I need to insert some additional animated object in the middle of existing timeline, I grab all keyframes after desired time point and move them further to prepare some free space for my new object. But in case of many particle systems or meshcached objects things could get wrong very easy.

Right now I am keeping a list of these objects and check it after all tweakings. It works, but I want more comfortable or automatic way to do it.

How do you handle that?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.