I know Blender 2.8 and EVEE is still in development, but I have strange transparency behavior while using Alpha Blend mode on texture. When I move view or camera textured object with Alpha blend mode just overlays whatever object is under it (first picture). And if I change angle slightly (second picture) it has normal transparency again. In alpha clip and alpha hashed blend modes transparency works properly no matter how i move the view. Is it some sorting issue withing blender?