0
$\begingroup$

I'm pretty new to Blender and am trying to create a 3D type logo. It's almost done, but I can't figure out how to fix these inner corners circled in red (see images below).

enter image description here

enter image description here

To create the rounded edges I am using the Bevel Modifier that references the model's edge data (I gave all the sharp edges a Bevel Weight of 1). It's then followed up by a Subdivision Surface modifier to smooth things out.

Any help would be much appreciated (I'm not even sure if I modeled this thing correctly so I attached the Blend file). Thanks!

JT Logo White.blend

$\endgroup$
  • 1
    $\begingroup$ Your mesh has poor topology, strive for a quad dominant topology. Also not sure why you are using a subsurf modifier on top of a bevel, for what basically seems to be a hard surface model $\endgroup$ – Duarte Farrajota Ramos Oct 9 '18 at 22:12
  • $\begingroup$ Hi @DuarteFarrajotaRamos, Thanks for the response. I'm pretty new to all this and I'm just now learning what a hard surface model is, and yeah this is probably a hard surface model haha. How would you go about modeling this correctly? And how would you fix the topology? The way I made this was starting with an SVG of the J and extruding the curves, then filling in the blank faces with F which gave me a bunch of ngons which I converted to tris and then to quads (but it obviously didn't get rid of all the tris). I know this is probably all wrong btw, but it's my first stab at it ¯_(ツ)_/¯ $\endgroup$ – juroto Oct 9 '18 at 23:35
  • $\begingroup$ Subsurf here seems unnecessary. Cleaning up your topology should solve most issues. This may help topologyguides.com $\endgroup$ – Duarte Farrajota Ramos Oct 9 '18 at 23:51
  • $\begingroup$ Thanks @DuarteFarrajotaRamos I'll have a look $\endgroup$ – juroto Oct 10 '18 at 0:06
1
$\begingroup$

As Duarte said, the Subsurf is not necessary and you need to clean your topology, the following method gives a good result:

enter image description here

$\endgroup$
  • $\begingroup$ Thanks for the response @moonboots. I followed what you said and it definitely helped clean up the topology, but now I'm getting weird shading and faceting $\endgroup$ – juroto Oct 10 '18 at 22:59
  • $\begingroup$ please share your new version $\endgroup$ – moonboots Oct 11 '18 at 5:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.