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I was about to animate a humanoid character after rigging it but encountered an issue when copy and pasting flipped pose in Pose View. When I paste the flipped pose the leg and arm bones basically are inverted(in painful ways). I read up online and basically found that this is due to the way my bones are rolled. I tried fixing it, but having no luck figuring out which way the bones would be rolled. In Edit mode the model looks okay, but once I switch to Pose mode the legs become rotated.

Which way should the axis of each bone be pointing(x, y, z)?

Edit Mode

Pose Mode

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Answer: Setting roll number for each bone in arms and legs so that the Z axis is pointing forwards(180 degrees for me) seems to have solved the issue with copying and pasting the flipped poses.

Any additional insight/tips are welcomed though to help future reader to understand.

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