What am I doing wrong... Whenever I make something in blender and then create an uv map and ao map, I upload the item in world. Then the texture I made for it doesn't come out well and see that all the faces are suddenly diagonally split in half. Why is this and is there a way to prevent this? Because I can never use textures I made like this.

  • $\begingroup$ a picture with an example would be helpful. $\endgroup$ – Schamph Oct 9 '18 at 9:35
  • $\begingroup$ some formats can only save triangulated meshes. Which formats do you use and what do you mean by "upload[ing] the item in world"? $\endgroup$ – quiliup Oct 9 '18 at 10:28
  • $\begingroup$ Also related to "world" - the name of the engine would be quite helpful. $\endgroup$ – metaphor_set Oct 9 '18 at 10:30
  • $\begingroup$ I export it to collada and use Second Life. $\endgroup$ – Siara Oct 9 '18 at 10:52

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