I am trying to recreate this Hand drawn object in blender, and do not know where to start. The main difficult part is the top curved object. I tried extruding some sides of a cylinder and then shrinking them down like this poorly modeled object but I couldn't get any further. I am relatively new to blender, so all feedback, tips and tricks would be greatly appreciated!

Thanks, Dan.


You should first draw its profile, here are 2 ways to do it (among many I guess):

enter image description here

  • $\begingroup$ Hi, thanks for the answer. After you had created the 2D face, how did you extrude it to become a 3D shape, and then how did you smooth the mesh? $\endgroup$ – dantechguy Oct 7 '18 at 17:07
  • $\begingroup$ In Edit mode select all your vertices, press E to extrude, then Enter right away, then chose the axis (Y or X). To smooth use a Subdivision Surface modifier, and put some additional edge loops (ctrl R) to sharp the edges. $\endgroup$ – moonboots Oct 7 '18 at 17:40

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.