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I am trying to recreate this Hand drawn object in blender, and do not know where to start. The main difficult part is the top curved object. I tried extruding some sides of a cylinder and then shrinking them down like this poorly modeled object but I couldn't get any further. I am relatively new to blender, so all feedback, tips and tricks would be greatly appreciated!

Thanks, Dan.

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You should first draw its profile, here are 2 ways to do it (among many I guess):

enter image description here

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  • $\begingroup$ Hi, thanks for the answer. After you had created the 2D face, how did you extrude it to become a 3D shape, and then how did you smooth the mesh? $\endgroup$ – dantechguy Oct 7 '18 at 17:07
  • $\begingroup$ In Edit mode select all your vertices, press E to extrude, then Enter right away, then chose the axis (Y or X). To smooth use a Subdivision Surface modifier, and put some additional edge loops (ctrl R) to sharp the edges. $\endgroup$ – moonboots Oct 7 '18 at 17:40

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