I hope you are having a great day.

I am following a tutorial to make an object, in my case something that will eventually be modeled into a bendy bus or tram, and at one point I followed the tutorial and it worked, even in 2.79b and 2.8, but I have since been unable to get it to work.

What is happening is that as I set up the triangles using the offset and then creating single user out of each, when I click play, they all return to their origin. In the video, they stay where they are.

I have watched the linked video many times, but I cannot get it. I have linked to a blend file to show what I am getting at.

I am aware there is a similar question, but I only want the object to deform in specific places.

Thank you very much.

The video tutorial

The blend file


I figured it out. I had a serious middle-aged moment. As each new triangle is added, it needs to be keyframed in. Doh!

| improve this answer | |
  • $\begingroup$ I'm not sure you've chosen the easiest way to do it though $\endgroup$ – moonboots Oct 6 '18 at 16:41
  • $\begingroup$ I am the master of making simple tasks needlessly complicated. However, this method suits me OK. It gives me control over the deformation that the curve deform does not. I am, however, open to new ideas. $\endgroup$ – Jimmy B Oct 6 '18 at 16:52
  • $\begingroup$ ok then, ah ah, but I'm not sure your method is even the one explained in the video $\endgroup$ – moonboots Oct 6 '18 at 16:53

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.