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I hope you are having a great day.

I am following a tutorial to make an object, in my case something that will eventually be modeled into a bendy bus or tram, and at one point I followed the tutorial and it worked, even in 2.79b and 2.8, but I have since been unable to get it to work.

What is happening is that as I set up the triangles using the offset and then creating single user out of each, when I click play, they all return to their origin. In the video, they stay where they are.

I have watched the linked video many times, but I cannot get it. I have linked to a blend file to show what I am getting at.

I am aware there is a similar question, but I only want the object to deform in specific places.

Thank you very much.

The video tutorial

The blend file

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I figured it out. I had a serious middle-aged moment. As each new triangle is added, it needs to be keyframed in. Doh!

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  • $\begingroup$ I'm not sure you've chosen the easiest way to do it though $\endgroup$ – moonboots Oct 6 '18 at 16:41
  • $\begingroup$ I am the master of making simple tasks needlessly complicated. However, this method suits me OK. It gives me control over the deformation that the curve deform does not. I am, however, open to new ideas. $\endgroup$ – Jimmy B Oct 6 '18 at 16:52
  • $\begingroup$ ok then, ah ah, but I'm not sure your method is even the one explained in the video $\endgroup$ – moonboots Oct 6 '18 at 16:53

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