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after managing to get the mesh to follow the bezier circle theres a problem where it twists and screws up in one corner but the other corner seems fine. if it matters the origin point is at the top of the curve.
Add a subsurf modifier to both curve and the mesh.
Select the Curve in edit mode -> Tooshelf -> curve tools -> Switch Direction
If there is a gap seen in the mesh go to edit mode and scale in Z axis.
Required, but never shown