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after managing to get the mesh to follow the bezier circle theres a problem where it twists and screws up in one corner but the other corner seems fine. if it matters the origin point is at the top of the curve.

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  • $\begingroup$ perhaps you could fix it with tilt (ctrl T or in the N panel > Transform)? If not, could you share your file? $\endgroup$ – moonboots Oct 6 '18 at 8:49
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  1. Add a subsurf modifier to both curve and the mesh.

  2. Select the Curve in edit mode -> Tooshelf -> curve tools -> Switch Direction

If there is a gap seen in the mesh go to edit mode and scale in Z axis.

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