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i am following a tutorial but the guy is using maya, i realised that his mesh is more smooth than mine, even if i click smooth , my edge still looks squared and horrible, if i click smooth , then it will be weird and smaller . how to i smooth my edges like the edges from the pic bellow? can someone help?

i need to smooth edges here to look like the second pic mesh

i need round lines like this

P.S. I know i have asked so many questions and people may ask why i dont take udemy or university courses. the reason is that i'm unimployed, and it has been realy hard to get employed. so i am trying to learn something for free , my goal is to make a character for a game. Objetcs and stuff are not hard, but human body and heads is realy hard but i need to learn it.and I am very grateful for the help with my questions

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  • $\begingroup$ Try Adding a Subdvision Surface modifier, this will add non-destructive geometric detail. if you like it you can Apply it. $\endgroup$ – rob Oct 5 '18 at 14:25
  • $\begingroup$ Thaank you so much, it worked11! $\endgroup$ – user62517 Oct 5 '18 at 20:57
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As @rob told in a comment it is simply the subdivision surface modifier, which doesn't change the mesh.

Here is how to create the same display with blender:

adding subsurf

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  • $\begingroup$ thanks a lot for showing me this!! it looks much better now =)!!! $\endgroup$ – user62517 Oct 5 '18 at 20:57

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