3
$\begingroup$

I'm working on creating 3d text for a custom wordmark that isn't a part of any text library. Getting kind of stuck on how to best make the "M" in it.

enter image description here

I feel like it should be relatively easy, but I'm getting stuck on how to get those curves in there.

So far I started out with a cube then used loop cuts to make some sections.

enter image description here

Thanks in advance!

$\endgroup$
3
  • $\begingroup$ I would just follow the shape. $\endgroup$ – Leander Oct 5 '18 at 14:23
  • $\begingroup$ This looks as if you the vertices in the inner part of the bow don't share the same xz-coordinates as the outer ones. It seems easier to me to model the base plane first and extrude it afterwards. $\endgroup$ – quiliup Oct 5 '18 at 14:25
  • $\begingroup$ I would go with the "Trace a logo" option blendernation.com/tutorials/… $\endgroup$ – rob Oct 5 '18 at 14:33
5
$\begingroup$

With the Red Marking with the Bezier curve set handles to vector Press V and trace out the letter like this. With the Blue marking make sub divide verts.

enter image description here

After tracking with the vector handle. Now select the blue marking (sub divided) and make it free handles (Press V) and pull it up and with the side handle adjust it.

enter image description here

Final result

enter image description here

Press Alt+C convert to Mesh.

Press A to select all and Press F to fill faces

Now select the faces and Press E Extrude.

enter image description here

$\endgroup$
0
2
$\begingroup$

As said by Leander you should follow the shape, here is a try:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.