I'm trying to model a character to 3D print it. I'm having some trouble with bezier curves: as they are not manifold (and glitches through my mesh) my slicer can't do anything even remotely printable. The character's eye (a UV sphere) had the same effect and after some stitching it was good as new but I use around 40 bezier curves (used as hair, see below) and even after trying for 5h or so I really don't know how to stitch that !
I've already tried a lot of boolean-based solutions, didn't really work that well, mostly because the part that glitches through the mesh is copied when using a union boolean. I also tried using a union boolean and then a difference boolean using the skull of my mesh with some solidify, didn't work out that well either...
Any idea how to make this printable ? I'm on a kinda short schedule, any help is appreciated !
I think there's a better way to give you the .blend file but maybe that will do ?