I'm working on the legs of a garden fireplace, but when I use the solidify modifier to give thickness to the legs, they become very distorted. I hope the image will clarify this bad explanation.
Can anyone tell me what I'm doing wrong?
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The scaling is probably not uniform across the mesh (i.e. X, Y and Z have been scaled to different values in object mode), therefore the "Solidify" thickness varies according to direction.
Do CtrlA > Scale to fix this and this should fix the behaviour of Solidify too.
Example: the mesh (with solidify) is stretched along a single direction. Solidify gets distorted. Then "Scale" is applied and it gets fixed.
at the end it's not a glitch: it's me comparing the effect before and after