I'm working on the legs of a garden fireplace, but when I use the solidify modifier to give thickness to the legs, they become very distorted. I hope the image will clarify this bad explanation.

Can anyone tell me what I'm doing wrong?

enter image description here

  • $\begingroup$ Share the .blend file here, please (using this: blend-exchange.giantcowfilms.com). $\endgroup$ – Jan Matys Oct 4 '18 at 14:05
  • 1
    $\begingroup$ As a BTW, it would usually be a good idea to move the Subsurface modifier to the bottom of the stack, unless there are special reasons (like some uses of shrinkwrapping) not to. $\endgroup$ – Robin Betts Oct 4 '18 at 15:05

The scaling is probably not uniform across the mesh (i.e. X, Y and Z have been scaled to different values in object mode), therefore the "Solidify" thickness varies according to direction.

Do CtrlA > Scale to fix this and this should fix the behaviour of Solidify too.

Example: the mesh (with solidify) is stretched along a single direction. Solidify gets distorted. Then "Scale" is applied and it gets fixed.

enter image description here

at the end it's not a glitch: it's me comparing the effect before and after


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.