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I'm working on the legs of a garden fireplace, but when I use the solidify modifier to give thickness to the legs, they become very distorted. I hope the image will clarify this bad explanation.

Can anyone tell me what I'm doing wrong?

enter image description here

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  • $\begingroup$ Share the .blend file here, please (using this: blend-exchange.giantcowfilms.com). $\endgroup$ – Jan Matys Oct 4 '18 at 14:05
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    $\begingroup$ As a BTW, it would usually be a good idea to move the Subsurface modifier to the bottom of the stack, unless there are special reasons (like some uses of shrinkwrapping) not to. $\endgroup$ – Robin Betts Oct 4 '18 at 15:05
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The scaling is probably not uniform across the mesh (i.e. X, Y and Z have been scaled to different values in object mode), therefore the "Solidify" thickness varies according to direction.

Do CtrlA > Scale to fix this and this should fix the behaviour of Solidify too.


Example: the mesh (with solidify) is stretched along a single direction. Solidify gets distorted. Then "Scale" is applied and it gets fixed.

enter image description here

at the end it's not a glitch: it's me comparing the effect before and after

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