I understand from this answer (https://gamedev.stackexchange.com/questions/136757/how-do-modern-game-engines-achieve-real-time-rendering-vs-blenders-slow-rende#answer-136776) that
- computer games (and libraries like three.js and babylon.js) simply project objects onto the camera, and can thus render instantly
- whereas Blender does raytracing, which takes minutes per frame.
Is there any setting I can change to make Blender use the projection mode of rendering rather than raytracing? I've already done all the rendering performance tricks and I'm still orders of magnitude away from real time.
The answer referenced above says Blender Internal renderer is much faster than Cycles, but Internal is being removed from Blender 2.8 onwards, so that's not a solution.
If there is no Blender solution, then would using Blender to make models and Unity to make animations be be the best plan? I haven't used Unity but I assume it can do the speedy rendering thing.