Here is my problem, I need to create 2D aspect animation from 3D model in blender. From the start my rended image is ok

But when I transform it, I need to use the Shadow Pass and it looks realy blocky ! Need some help please :)

• Which render engine did you use? – quiliup Oct 3 '18 at 21:16

The reason for jagged shadows lies in the technique used for rendering the shadows. I assume you used the blender internal render engine and the standard shadow of the lamp; for spots lamps the default is the buffered shadow.

## Here is a rough explanation how buffer shadows are calculated

With buffer shadows something like a render is made from the view of the light source lamp. Every surface point not visible on this lamp-rendered image isn't reachable by this light source. Thus, these pixels of the lamp-rendered image projected to the unreachable surfaces will be a good approximation of the shadow in the final render. According to this the blockyness depends on the resolution of this lamp-rendered image. It can be adjusted at the lamp settings:

No. A better way is to change the shadow rendering technique. The other one available in blender internal is Ray Shadow which probably is the best solution.