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Here is my problem, I need to create 2D aspect animation from 3D model in blender. From the start my rended image is okenter image description here

But when I transform it, I need to use the Shadow Pass and it looks realy blocky ! Need some help please :) enter image description here

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  • $\begingroup$ Which render engine did you use? $\endgroup$ – quiliup Oct 3 '18 at 21:16
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The reason for jagged shadows lies in the technique used for rendering the shadows. I assume you used the blender internal render engine and the standard shadow of the lamp; for spots lamps the default is the buffered shadow.

Here is a rough explanation how buffer shadows are calculated

With buffer shadows something like a render is made from the view of the light source lamp. Every surface point not visible on this lamp-rendered image isn't reachable by this light source. Thus, these pixels of the lamp-rendered image projected to the unreachable surfaces will be a good approximation of the shadow in the final render. According to this the blockyness depends on the resolution of this lamp-rendered image. It can be adjusted at the lamp settings:

enlarging the buffer size

Here is more info on how the buffering works.

So increasing the size is the solution?

No. A better way is to change the shadow rendering technique. The other one available in blender internal is Ray Shadow which probably is the best solution. change to Ray shadow

I hope your shadow pass is blockless with this method now :)

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enter image description here

It's ok, I have solved this problem using Diffuse too !

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We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.

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    $\begingroup$ Hi. Please add some extra information as to how you specifically solved this. At the moment this answer doesn't give much information. $\endgroup$ – Ray Mairlot Oct 3 '18 at 14:53

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