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enter image description here

As you can see in the above image, my mesh in edit mode, or at least certain parts of it, exist in the size intended for everything to be. But it sort of starts to "expand" and clips through other parts of the mesh in object mode.

Why is this, and how do I fix it?

edit: here is the modifier tab enter image description here

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  • $\begingroup$ Could you show your modifer tab or share file? $\endgroup$
    – bao phan
    Commented Oct 3, 2018 at 3:17
  • $\begingroup$ yes I added it. $\endgroup$ Commented Oct 3, 2018 at 3:44
  • $\begingroup$ unhide all geometry in edit mode. Could be that something was hidden which can only be seen in object mode. Disable the modifier to check whether it is caused by the modifier. $\endgroup$
    – adegner
    Commented Oct 3, 2018 at 5:48
  • $\begingroup$ could you please share your file? $\endgroup$
    – moonboots
    Commented Oct 3, 2018 at 8:33

1 Answer 1

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Things changing when entering/exiting edit mode are usually due to modifiers. Try disabling them to see if any is affecting your mesh on object mode.

As you have an armature modifier on the stack, I'd guess that some bone is scaled differently from (1,1,1), and that scales its assigned vertices.

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