I don't really know what i'm doing wrong in the whole process of sculpting and re-topology. is not like it's a horrible topology but is not smooth.

It is has to do withe the fact that the mesh is 5 million polys and shrink wrap is not precis with that many polys and i should do it the hard way just using snap to faces?

enter image description here

  • 1
    $\begingroup$ In fact YES ... shrinkwrap could be used when the amount of polys are nearly the same on both objects but You want to reduce polycount so plan to use MUCH LESS polys - use snapping. You could also use some retopo addon, but I dunno if there is a free one. Maybe use BSurfaces addon (its already a part of Blender)? $\endgroup$ – Jan Matys Oct 2 '18 at 21:31

The problem was as the i suspect, the topology was tooo high and messy I find a good way to solve this problems, just decimate the mesh and then use this videos to get a better topology in just minutes for the shrink-wrap https://www.youtube.com/watch?v=HBiR262Wdfc&ab_channel=GrantAbbitt


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.