I have for example 3 animated objects, with 1 animation per object (so a total of 3 animations). But when exporting (FBX), I get 3x3=9 animations, Like if all animations were distribued to all objects (it don't know which animation is linked to wich object?). That causes undesirable data.
What I Want :
ObjectA + AnimA
ObjectB + AnimB
ObjectC + AnimC
But what I get :
ObjectA + AnimA + AnimB + AnimC
ObjectB + AnimA + AnimB + AnimC
ObjectC + AnimA + AnimB + AnimC
Why does it multiplies the number of animations by the number of objects?
I Tried FBX, Collada, all options checking/unchecking, with and without NLA Strips... I always have this unexpected result.
I tried with two add-ons : FBX Bundle & Unity Tools to batch them in separate FBX files, but as always, I have all my 3 animations on each object...
It is for a real-time non-interactive animation (motion design) so I don't want to have to animate separated files because timing is very important between all objects (and I have a plenty to animate on a long timeline), also a lot of parenting within each others, so I can't separate them in multiple .blend files because of hierarchical dependencies and complex timings.
How can I have the right amount of animations without all these duplicata ?
Thanks for your help!