2
$\begingroup$

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)

How can I manipulate a procedural texture using the position of an empty? enter image description here

Thanks.

$\endgroup$
4
$\begingroup$

As @moonboots has commented, you've already got it.. and just done a bit too much? This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.

enter image description here

$\endgroup$
1
$\begingroup$

It is often helpful to debug the procedural node coordinates with a setup like this

As x,y,z get mapped into rgb. Here you can visualize the difference between all the different coordinate outputs, as well as check the correct transformation. As moonboots pointed out, the "Object" output works best for what you are trying to achieve.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.