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Is there a way to make the "snap element" be both vertex AND edge?

In the tutorial I'm following I need to stitch two different objects together. I do this manually by adjusting the vertices of object A to either the vertices or the edges of object B.

Currently I'm constantly switching from snap element=vertex to snap element=edge, which takes me about 1sec every time (and there are a lot of vertices..) and it would greatly improve my workflow if blender could just snap to whatever my mouse encounters (edge OR vertice).

An add-on maybe?

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    $\begingroup$ could you please show a screenshot of your mesh? are there not other solutions like bridge or grid fill? $\endgroup$ – moonboots Oct 2 '18 at 6:48
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Not at the moment, as far as I know.

Multi target snap has been introduced in New Feature Proposal: Mixed Snap in 3d View. by Germano Cavalcante, and is planned for the upcoming 2.8 releases.

For the time being as a workaround you may try multi point snapping

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