I got an animation with blinking lights, animated with an Emission Node and Transparent Node connected to a Mix Shader. The Mix Shader is animated, so the lights are going on and off by setting the Factor to 0 or 1.
More than 40 materials are already animated, but now I want to adjust the strength of the emission. I don't want to manually edit each material, adjusting the Emmission node's Strength. Is there a way to handle this in a batch?
If I knew earlier than I would work with Node Groups, but I didn't. I'm not good at python, but I think it's possible to create a sort of find and replace script in the context of selected materials.