I had a very frustrating experience with Blender's UI. In the transform section there is location, rotation and scale and I thought scale would be dimensions, which I found out later it is not. Now I think a lot of people will confuse scale with dimensions (which is not even visible by default). Let's say I want to make a 0.1m cube; I tried to set the scale to 0.1 but since the default cube is 2m my new cube is now 0.2m.
Why is the default cube chosen like this and not the more natural and intuitive 1m3?
Wouldn't a default cube of 1m3 be better since then a naive user who confuses scale with dimensions would still get the desired result when trying to input a cube of length 0.1 and input that number into the scale?