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So i have a png of a leaf along with its normal and roughness maps that i got off of poliigon. ive got the leaf texture to work with the transparency, issue is how do i use the normal and roughness maps along side the alpha masked texture of the leaf since the 'surface' input node is already being used.

enter image description here

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  • $\begingroup$ Have you tried the mix shader? $\endgroup$ – AshKB Oct 1 '18 at 0:01
  • $\begingroup$ Hi Spiffy, its somehow hard to explain according to mess in the Node Editor ;) ... could U please upload the .blend here? (btw what resolution is your Blender running?) $\endgroup$ – Jan Matys Oct 1 '18 at 1:37
  • $\begingroup$ ive tried the mix shader but i dont know how to properly use it. im not very good with the node tree. im using an ultra wide monitor 21:9 at 3340x1440 $\endgroup$ – spiffy14k Oct 1 '18 at 11:52
  • $\begingroup$ Use this to upload Yo scene buddy... blend-exchange.giantcowfilms.com $\endgroup$ – Jan Matys Oct 1 '18 at 12:22
  • $\begingroup$ <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=5345" /> . never used this before so i hope ive done this right. $\endgroup$ – spiffy14k Oct 1 '18 at 22:32

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