I need to vary the vertex colors of a mesh using simulation data (generated using a tool named Paraview).
I imported the mesh and vertex colors in an X3D file, but the vertex colors correspond to one instant in the simulation only.
I'd like to load the vertex colors for the other simulation instants as well (e.g., 3 s, 6 s, 9 s, etc), assign them to the mesh at different keyframes, and animate the result.
I've tried importing an X3D file for each instant (obviously very cumbersome), but even then I struggle to transfer the vertex colors from one imported mesh to another. I did this just to get some results, but ultimately I'd like to have just one object with different vertex color sets that I can assign at different times in the Blender animation.
Does anyone know how I can do this (preferably without loading extra meshes, like I've tried)?