Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is rounded and not crisp.
I can also use a pointiness texture to mask the edges but then there's border which does not look natural.
Does anyone have a solution to avoid such dark edges?
Here is a screenshot of what I mean:
Here's the blend file in case anyone wants to examine it:
And here's the greeble texture: https://i.imgur.com/G29bdCI.png